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  1. PRODUCT

Anti-Trader Field (AT-Field)

PreviousSmart Order Router (SOR)NextMultiGemSwap

Last updated 6 months ago

Overview

The movement of traders, who buy utility tokens when they are cheap and sell them when they are expensive, rather than users who purely enjoy the game, has a significant impact on the game’s Token ecosystem.There is buying pressure from both users and traders in the early stages of the game, and there is a chance that prices will rise quickly, and traders will sell out after some increase, resulting in an indirect loss for pure users.

While higher prices can lead to higher yields in Game-Fi, sharp fluctuations tend to have more of a negative impact on the game.

As a result, we propose the Anti-Trader Field (AT-Field), a mechanism that allows players to sell only the amount of tokens earned through gameplay.

AT-Field only prevents the sale of traders. This will be done by limiting the sending of utility tokens to the SwapContract in the Gaming DEX so that users cannot swap utility tokens for other tokens in excess of the amount earned by playing the game (obtained by the Oracle).

In other words, utility tokens purchased for purposes other than pure game play will not be able to be sold at the Gaming DEX if the Pool has the AT-Field installed.

This would protect the ecosystem and make the game more sustainable, as there would be no selling pressure aside from the utility tokens discharged in the game.

Architecture

An Oracle for AT-Field will be prepared on DeFi Verse. The Oracle stores the amount of tokens earned by the user in each game as well as the amount of tokens sold on the Gaming DEX.

*The timing of the writing of the amount of tokens earned by users varies by game, as each game's management is responsible for writing the amount of tokens earned.

The amount of tokens a user can sell is calculated by the following formula:

Tokensellable=Tokenearned-Tokensold

Sales in excess of this amount will not be permitted and swaps will not be executed.